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Fallout 3 vault 101 secrets
Fallout 3 vault 101 secrets











fallout 3 vault 101 secrets

When not sedentary, Kyle enjoys traveling to the National Parks, seeing new cities, and has ambitions to explore abroad.Without any of the available add-ons installed, there are 163 marked locations in Fallout 3 provided you have the Lawbringer perk without it there are only 162 as the Regulator HQ is not available. He's a firm believer in three hours being the perfect length for a movie, but thinks a lot of games are much too long. Or he's trying to get you to watch Mad Men. When not talking about The Legend of Zelda, Dark Souls, Mass Effect, or some PlayStation exclusive, he's probably droning on about the works of Cormac McCarthy, Frank Herbert, Stanley Kubrick, and Wes Anderson. A terminal Midwesterner who graduated from the University of Kansas, Kyle also has knowledge and interest in literature, film, film adaptions of literature, and history. His tenure at SR began in late 2020 as a contributing Game Features writer before quickly becoming a Staff Writer, a role that gradually progressed into an Editor position. One of Kyle's earliest memories is of watching his older brother play Ocarina of Time, which probably explains how he ended up as an Editor for Screen Rant's Gaming section. The victims have presumably been trapped inside of the virtual reality pods for two centuries, being subject to the countless crimes of Braun ever since the bombs of the Great War fell. Braun has been keeping the vault dwellers inside of the simulations as playthings - violently killing and resurrecting them repeatedly. When the Lone Wanderer comes to Vault 112 looking for their father, who came to the vault to get information on the G.E.C.K., Braun has trapped the vault dwellers in the system's third simulation, Tranquility Lane, which has been running for years. Stanislaus Braun, notable for his invention of the Garden of Eden Creation Kit (G.E.C.K.), which the Lone Wanderer needs for the Purity Project. Related: Fallout 3 Is Still Bethesda Producer Todd Howard's Favorite Game Instead, the Overseer was given complete control over the simulation, turning it into a source of sadistic entertainment. The simulation would keep the inhabitants alive for an extended period, while also letting them live in an Edenic fantasy world - or at least, that was the idea. Other Vault-Tec experiments in the Capital Wasteland did not result in functioning societies, and, more often than not, the experiments conducted were so grim that the vault suffered a catastrophic failure.įallout 3's Vault 112 was designed to suspend its inhabitants in a virtual reality simulation for an unspecified length of time.

fallout 3 vault 101 secrets

After the Lone Wanderer's exodus, a revolution takes place challenging the authority of the Overseer with various outcomes dependent on player action. The different eras of the Lone Wanderer's life that the player witnesses at the start of Fallout 3 show a functioning, albeit manipulated, community. Related: Why Fallout Games Use Bottlecaps For MoneyĪs far as Fallout Vault-Tec experiments go, Vault 101 is rather mild. The true nature of Vault 101 was to monitor the evolution of the Overseer position as the inhabitants remained isolated. Unknown to those who enter the vaults, a large majority of them were designed as experiments, with the residents as test subjects. Constructed by Vault-Tec, it is one of 122 vaults built across the country to ensure the continuity of the human race in the event of nuclear war.

fallout 3 vault 101 secrets

At the beginning of the game, the player is a resident of Vault 101. Fallout 3 takes place 200 years after the bombs of the Great War fell.













Fallout 3 vault 101 secrets